using System.Collections.Generic;
using System.Runtime.CompilerServices;

namespace Triton.Game.Data
{
	public class QuestData
	{
		[CompilerGenerated]
		private List<QuestTileData> list_0;

		public List<QuestTileData> QuestTiles
		{
			[CompilerGenerated]
			get
			{
				return list_0;
			}
			[CompilerGenerated]
			private set
			{
				list_0 = value;
			}
		}

		public QuestData()
		{
			QuestTiles = new List<QuestTileData>();
		}
	}
}
